Results 60 comments of Larkinabout

Token Action HUD uses the expected elements around it to size itself without overlapping those elements. I'll add in a default to use if an element isn't found.

Is some form of this still required or has @esheyw answered it?

Replaced by Larkinabout/fvtt-token-action-hud-core#12.

An extension of the 'Show separate ability check and save categories' setting to allow users to pick might be preferable as I can see other users prefering the current split....

[Token Action HUD Core](https://foundryvtt.com/packages/token-action-hud-core) and [Token Action HUD D&D 5e](https://foundryvtt.com/packages/token-action-hud-dnd5e) now have this feature baked in with customisable subcategories.

If a roll handler module out there does this, Token Action HUD can support the roll handler, otherwise you can set up macros as suggested. In either case, support for...

This might be best suited to other roll handling modules, such as MidiQoL, Ready Set Roll 5e, etc. Token Action HUD can then be updated to use the roll handler...

Closing as currently outside the scope of Token Action HUD's main function.

Looks good. Only issue I can potentially see is how to avoid the tooltip getting in the way for those actions that will inevitably end up underneath it because of...