Commands to implement
This is waiting on 1.13 and the command refactor as we would have to recreate a lot of them then anyways.
MC Commands To Implement
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[ ] /advancement
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[ ] /blockdata
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[ ] /clear
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[ ] /clone -
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[ ] /debug idk
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[ ] /defaultgamemode
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[ ] /effect
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[ ] /enchant
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[ ] /entitydata
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[ ] /execute
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[ ] /fill
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[ ] /function - Functions are complicated
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[ ] /give
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[ ] /locate - We need to make this better than Minecraft's
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[ ] /recipe
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[ ] /reload - Can reload more than loot tables, advancements, and functions. Possibly lantern configs
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[ ] /replaceitem
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[ ] /save-all - Is this necessary?
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[ ] /save-on and /save-off - Kind of strange. Low priority
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[ ] /setblock
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[ ] /setmaxplayers - This is a PE only feature, maybe we should add it as a rule? Or is it somewhere already?
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[ ] /spawnpoint
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[ ] /spreadplayers - This command is cool
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[ ] /stats
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[ ] /summon
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[ ] /tellraw - Not sure how useful this is
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[ ] /testfor These test for commands are strange
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[ ] /testforblock
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[ ] /testforblocks
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[ ] /trigger
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[ ] ~~/wsserver - Okay this is PE only but could be interesting to implement~~ Is client side or for proxies (velocity, bungeecoord)
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[ ] /xp
Sponge/Other Commands To Implement
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[ ] /get-data
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[ ] /spawn - Makes sense to spawn the other spawn commands
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[ ] /lantern version
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[ ] /lantern plugin list - Not sure how to set up this and the other plugin commands
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[ ] /lantern plugin info
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[ ] /lantern plugin reload
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[ ] /lantern plugin reloadall
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[ ] /lantern timings
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[ ] /lantern info/chunk/etc
The command list should be updated according to the 1.13 refactor