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Commands to implement

Open parlough opened this issue 8 years ago • 1 comments

This is waiting on 1.13 and the command refactor as we would have to recreate a lot of them then anyways.

MC Commands To Implement

  • [ ] /advancement

  • [ ] /blockdata

  • [ ] /clear

  • [ ] /clone -

  • [ ] /debug idk

  • [ ] /defaultgamemode

  • [ ] /effect

  • [ ] /enchant

  • [ ] /entitydata

  • [ ] /execute

  • [ ] /fill

  • [ ] /function - Functions are complicated

  • [ ] /give

  • [ ] /locate - We need to make this better than Minecraft's

  • [ ] /recipe

  • [ ] /reload - Can reload more than loot tables, advancements, and functions. Possibly lantern configs

  • [ ] /replaceitem

  • [ ] /save-all - Is this necessary?

  • [ ] /save-on and /save-off - Kind of strange. Low priority

  • [ ] /setblock

  • [ ] /setmaxplayers - This is a PE only feature, maybe we should add it as a rule? Or is it somewhere already?

  • [ ] /spawnpoint

  • [ ] /spreadplayers - This command is cool

  • [ ] /stats

  • [ ] /summon

  • [ ] /tellraw - Not sure how useful this is

  • [ ] /testfor These test for commands are strange

  • [ ] /testforblock

  • [ ] /testforblocks

  • [ ] /trigger

  • [ ] ~~/wsserver - Okay this is PE only but could be interesting to implement~~ Is client side or for proxies (velocity, bungeecoord)

  • [ ] /xp

Sponge/Other Commands To Implement

  • [ ] /get-data

  • [ ] /spawn - Makes sense to spawn the other spawn commands

  • [ ] /lantern version

  • [ ] /lantern plugin list - Not sure how to set up this and the other plugin commands

  • [ ] /lantern plugin info

  • [ ] /lantern plugin reload

  • [ ] /lantern plugin reloadall

  • [ ] /lantern timings

  • [ ] /lantern info/chunk/etc

parlough avatar Aug 14 '17 00:08 parlough

The command list should be updated according to the 1.13 refactor

kinggoesgaming avatar Nov 24 '17 01:11 kinggoesgaming