🔨 Einherjar Retail Parity
I affirm:
- [x] I understand that if I do not agree to the following points by completing the checkboxes my issue will be ignored.
- [x] I have read and understood the Contributing Guide and the Code of Conduct.
- [x] I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated.
Describe the feature
Everything that's missing from Einherjar
Missing Content
- [ ] Odin's Chamber
- [ ] Odin's Chamber II
- [x] Mark of the Einherjar Key Item (??? NPC + Valkyrie item trade) #7284
Missing Mechanics
- [ ] Chamber-wide treasure pool is not implemented (treasures added to crate opener pool)
- [ ] Mobs HP reduced by 60% depending on wave configuration
- [ ] Boss HP doubled depending on ??? (wave configuration? HP pool of reg mobs? wing1 only?)
- [ ] Kilusha missing "You spend XXX ampoules" message
Special mobs
- [ ] Special: Heitrun effect is not implemented due to lack of data
- [ ] Special: Tiger/Bird effect need further investigation
- [x] Special: Huginn temporary item chest is not implemented #7284
Issues
- [x] Music does not change when reconnecting #7284
- [x] Lamp exdata is not present in the trading window #7247
- [x] Lamp exdata is not present in bazaar window #7250
- [x] Another mob family may spawn with Motsonogir 12 demons in Wing 3. #7284
System Fixes
- [x] Mobs do not show as claimed #7246
- [x] EXP scrolls do not drop due to unclaimable property of mobs #7246
- [x] Mobs are granting EXP and dropping geodes #7284
- [x] Auto expel on wipe is not implemented #7284
- [x] Logi grow/non-grow mobs (x6/x6)
- [x] Rotting Huskarl DRK/THF group should be a single group of 12 (IDs are intertwined on retail) #7284
Temporary items
- [x] Assassin's Drink #7284
- [x] Dusty Potion #7284
- [x] Spy's Drink #7284
- [x] Dusty Ether #7284
- [x] Fighter's Drink #7284
Mobs & Bosses
- [x] Audit TP moves, spells, aggro behaviors, resistances, models
- [x] Bosses scripts:
- [ ] Audit mob attack delays, PDT/MDT, jobs
- [ ] Tanngrisnir mechanics (Dahak) #7427
- [ ] Flames of Muspelheim mechanics (Cluster) #7436
- [ ] Logi grow animation
- [ ] Heikenmann stops sequence if stunned #7432
- [ ] Balrahn magic shield #7418
- [ ] Hyndla/Idun TP moves, spells
In an effort to not duplicate effort I have done a bit of research if you would like to pull anything from it. If there's anything unclear about the data feel free to ping me on discord.
https://docs.google.com/spreadsheets/d/1_AJPpaSCs2Rnd8HSThU_tFGY2_Fj3orR1ZpbuyOaHKE/edit?usp=sharing
For anyone following at home, I am preparing the next iteration of bug fixes on this branch and collecting all resistances on this spreadsheet. Let me know if you want write access.
Captures will be made available when I have time to sort them.
I updated the issue to reflect what remains to be done after the recent iteration. I'll be taking a short break from Einherjar to focus on some unimplemented mechanics I discovered along the way. #7427 , #7432, #7436
I haven't had time to sort them yet but you'll find my 70ish captures from testing enfeebling resistances here