[Lua] Halvung Bombs + Big Bomb NM
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- [x] I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
- [x] I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
- [x] I have read and understood the Contributing Guide and the Code of Conduct.
- [x] I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.
What does this pull request do?
- Big Bomb NM behaviour
- Shared common behaviour of Friar's Lantern mobs in Halvung Bomb ToAU skill list
- Heat Wave mobskill
More Details:
- Heat Wave's power was determined by level / 2.05 as witnessed difference between Big Bomb + Friar's Lantern. This value is witnessed to be 39 from big bomb, and 37 from Friar's Lanterns. (81 / 2.05 = 39, 77 / 2.05 = 37). This can be witnessed in linked personal captures
- Damage threshold of bomb size increase can be witnessed in all videos. I theorized critical might have a chance to trigger, but this was disproven in personal captures.
- HP value of big bomb can be witnessed in captures
- Created ToAU bomb mob skill list, as bombs in this era have unique skill list to earlier expansions.
- Attack and magic attack is a given with each increase in size. However this value is experimental and not a proven value. However in testing this value was comparable to the captures.
- Adjust Big Bomb's spell list to be Bomb Queen's as they are identical - thus saving the requirement of a new mob spell list
Sources used:
Big bomb fight: https://www.youtube.com/watch?v=huhMJlo9EcY Captures: https://youtu.be/X_1qLq81oWI - https://1drv.ms/u/c/87e665e10555c452/EVLEVQXhZeYggIfGAQAAAAAB-Y31wIIUy5BPJcWcoYOCVQ?e=i8jFUw Personal Captures: https://1drv.ms/f/s!AtUZibtOtozEhf1aynJwm5DhxJbMSw?e=d04BIJ
Steps to test these changes
Fight the specific Friar's Lanterns in Halvung / Big Bomb to witness behaviour of mixin
Cant access second link
Ah damn. Unfortunately it appears I lost the video I used during my captures. However the files themselves should have a majority of the content I witnessed.
I found some fascinating behaviour with these bombs. (Curse them)
So the bombs that don't drop smoke filled glasses behave like any regular bomb (Self-destruct and Berserk only) While the bombs that do drop the flask have access to the "ToAU" skills. HOWEVER. after getting them to weaponskill roughly 100 times, heat wave was ONLY witnessed when animation sub was greater than the default sub, NEVER saw a self-destruct at default sub, and only saw self-destruct when bomb is at its biggest size.
Will continue to do some testing and captures to confirm this behaviour before committing to the PR.
Okay!! Some crazy discoveries were made by going in further depth:
These bombs use different abilities based on their animation sub. As an example they will only use berserk when default size, and heat wave isn't even usable until it has grown twice. I linked further captures in the link above and all evidence can be witnessed. Took a few hours of capture to prove this theory. That is why they use different IDs for their mobskills.
Commit with all changes regarding comments as well as new found behaviour incoming!
What's the status on this PR? It would close #7433
I'll rebase and resolve merge conflicts once I get wifi back here (Just moved)
Going to reopen this PR