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🔨 [Interaction Framework] Mob function overrides
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Describe the feature
I dont know if this is more a bug report than a feature request, however...
So, there are special cases, such us the case in the RNG unlock quest "The fanged one" where the onMobDeath cannot be overriden because the mob must not be touched in order for the qust to be continued. On one hand, it's obvious, the player isnt on its enmity list, so theres no player to point towards to. However this also makes it so the quest logic must be divided into multiple files.
So having a way to bypass this limitation would allow to not have the quest logic segragted.
PR #5381