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🐛 Crash when interrupting a player during "packet backlog"
- [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
- [x] I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated
- [x] I have read and understood the Contributing Guide
Branch affected by issue
base
Steps to reproduce
Player (Hax) used warp ring, and logged out immediately (he is a GM, so instant logout)
Dump: https://drive.google.com/file/d/1WpOZ0lIh6Q3itLRKJQSjThRoL1Rvm43R/view?usp=sharing
Expected behavior
Should not crash
I just experienced this again while !bring-ing a player... I think I caught a good dump too.
https://drive.google.com/file/d/1LdpfP93Y4ro87bQ3kjC5dO193kaUCPkt/view?usp=sharing
Build: 0aa8456a77
in both dumps PChar->loc->zone is nullptr which may be affected by #2449
this may not happen anymore, but probably still worth keeping open. I can't produce it when I try to at least, but these are race condition crashes as described
Can this be closed?