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🐛 Crash when interrupting a player during "packet backlog"

Open CatsEyeXI opened this issue 2 years ago • 2 comments

  • [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
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  • [x] I have read and understood the Contributing Guide

Branch affected by issue

base

Steps to reproduce

Player (Hax) used warp ring, and logged out immediately (he is a GM, so instant logout) image

Dump: https://drive.google.com/file/d/1WpOZ0lIh6Q3itLRKJQSjThRoL1Rvm43R/view?usp=sharing

Expected behavior

Should not crash

CatsEyeXI avatar Jul 25 '22 04:07 CatsEyeXI

I just experienced this again while !bring-ing a player... I think I caught a good dump too. https://drive.google.com/file/d/1LdpfP93Y4ro87bQ3kjC5dO193kaUCPkt/view?usp=sharing Build: 0aa8456a77 image

CatsEyeXI avatar Jul 26 '22 02:07 CatsEyeXI

in both dumps PChar->loc->zone is nullptr which may be affected by #2449

this may not happen anymore, but probably still worth keeping open. I can't produce it when I try to at least, but these are race condition crashes as described

WinterSolstice8 avatar Aug 06 '22 04:08 WinterSolstice8

Can this be closed?

zach2good avatar Oct 17 '22 16:10 zach2good