Laike-Endaril
Laike-Endaril
Aye, someone actually suggested hooks into a music mod for this kind of thing, a long time ago...I never got around to it, but yes it's an interesting idea. I'll...
Unfortunately, the same style of gauge would not work with DS, due to the complexity of the stealth algorithm. There simply aren't any clear-cut visibility thresholds to show in the...
Hmm, well it looks like I got the main idea the first time, but may not have lined up some of the DS-specific details in my mind. This idea hinges...
Unfortunately we each need our own custom entity trackers for each of our mods. Luckily in the case of DS, this only applies if you want the player senses feature....
I did some quick testing and was able to sneak up behind zombies at a height of 300 blocks without throwing anything in the log (with player senses disabled), so...
Interesting...but yeah, I haven't even taken a peek at coremodding yet, and have a lot of other higher priority things to work on atm unless this compat issue turns out...
@Johni0702 I'm pretty sure that one can be fixed without ASM. In fact, I'm pretty sure changing to ASM would not have fixed it either, but I'd have to test...
@Johni0702 I was thinking of one other possibility, but what you just mentioned could be the issue as well; I haven't looked at it in a while and forgot those...
Aye. DS works by preventing the client from receiving data for entities it "shouldn't see". The reason it works in such a way is because that's literally the only way...
Short version: this seems feasible, but is a bit more work than expected. I'm not going to start on it right now as I do have higher priority projects atm...