Laike-Endaril
Laike-Endaril
The screenshot is cut off on the right side; I can't tell which OF version you have! I'll try Sildur's, though I'm assuming that's not it since you mentioned internal...
Huh...looks like we have the same OF version, and I just ran a test with your DS config as well and did not see the issue... Still with BSL though....
Alright, good to know. That means I can load up and let just one entity get targeted to test correctly. Just tried Sildurs and it straight up crashed though...same version...
Yeah, I made sure I was using the same version (1.27 Lite)...not sure why it's crashing for me and not for you. Also not sure what you mean by "it...
AHA, got Sildur's to run...had to go into it and delete the "entity.properties" file. Also reproduced the issue finally. Looking into it more now.
Go to your shader options and turn "render quality" to 1x. It will fix the issue. I'll see if I can work around OF's transforms on my end.
Np, I plan to leave this open until I at least decide whether or not I can work around this on my end...I think it should be doable, at least....
This will be fixed in the next version when released (114)
It sounds like Realistic Torches is using entity-based lighting for held lights instead of "the proper way" (ie. block-based lighting). This being the case, the only already-existing workaround is to...
Interesting! If the held lights with realistic torches are affecting visual stealth, then they probably *are* changing server-side block light levels... I wonder if the block light level changes being...