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[Suggestion] Ballad of Gales warps player to entrance inside dungeons

Open Sage-of-Mirrors opened this issue 6 months ago • 5 comments

I played a seed tonight where I received keys to Dragon Roost sporadically, and with each key I went back to the dungeon to check if I had opened anything important. Exiting the dungeon multiple times proved to be time-consuming, as even save-and-quit has a noticable amount of downtime.

The Ballad of Gales currently returns an error message inside dungeons. If I recall correctly, this error message is an event defined in each dungeon's event_list.dat. My suggestion is that the "error" event be replaced with one that warps the player to the corresponding dungeon entrance when the Ballad of Gales is played. That way, exiting a dungeon is nearly as quick as any other scene transition. This would also make exiting nested dungeons much quicker, as the player could just do a chain of Ballads instead of multiple save-and-quits.

I am familiar with WWRando's event_list modification system from my implementation of ice trap chests. (Those work on console by the way, I got one during my playthrough tonight.) If this is a feature deemed worth exploring, I am willing to implement it.

Sage-of-Mirrors avatar Aug 02 '24 07:08 Sage-of-Mirrors