dsvrandom
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Tweak to allow dual crushes to scale off strength or intelligence
In low level runs (be it hard mode or simply the progress speed in a rando run), the dual crushes are useless as an offensive option as they scale based on your level, and are eclipsed by basic attacks and subweapons. An option to have them use strength and/or intelligence would be a welcome change.
Interesting, I didn't realize they ignored strength and intelligence. Wonder why they did it that way.
I suppose for the dual crushes that are internally marked as being a "spell" (axe bomber and greatest five) they should somehow scale based off both players' int. And the others would do the same but for both players' str.
Same reason all subweapons use int and all weapons use strength, I suppose. Just for consistency's sake.
Thinking on it, it might be better for them to scale off your maximum hitpoints.