Lot's of bugs in 1.20.1 version
Sorry for posting an issue report without any description, I just accidentally pressed spacebar XD
Anyway, this is a list of found bugs:
- Splashes always occure in the center of a block. Video demonstration: https://clck.ru/37QG9Z
- The cascade sound is really quiet, even with 200 volume multiplier. Video demonstration: https://clck.ru/34gymR
- No cascade fog, allay trails, fireflies, improved ghast fireballs, dragon fireballs and breath, spectrall arrows, and glow squid particles with enabled shaders (tested only using Iris Shaders mod)
- Broken ULTRAKILL animation
Fixed the first one, not familiar enough with cascade sound code to fix the second one, rest may have to wait for a Lodestone update
Tried 736433b and now the splashes are spawning downwards underwater.
https://github.com/Ladysnake/Effective/assets/116660522/48523314-c220-49a0-be53-949b573934e0
yea the cascade sounds are bugged. they are very quiet and for some reason come from the wrong direction. maybe it's not compatible with the ambientsounds mod ?
Yeah, lodestone isn’t compatible with iris shaders (It modifies core particle shaders and Iris being the dumbass it is just completely overrides them). It would be nice to find a fix to the splash particles ASAP. It may be possible to just rotate it 180 degrees across either the x or the z axis, just putting that out there if anyone can try before I get round to it.
All but the last one fixed in the latest Fabric version