LadyCailinBot

Results 353 comments of LadyCailinBot

Comment by Jakub.Mareda The current hat would be put in inventory. If the inventory is full, item would be dropped. Only one item would be taken from stack. There also...

Comment by Amicus.Minecraft Out of curiosity, how many things are on the priority list before this feature?

Comment by wizjany well, commandbook is behind Worldedit and worldguard, if that gives you an idea.

Comment by PseudoKnight A tile entity list would be of location arrays, not ids. You'd then have to use get_block_at() to get the material type.

Comment by Raven0 That would work too, still better than scanning each individual block in chunk.

Comment by Raven0 Just checking, any word on this? :)

Comment by Tom.Gebbett onEnable is the same as putting code in main.ms an event for runtime unloading would be handy... when either commandhelper is disabled or is reloading scripts. You...

Comment by jb_aero Well, unless CH disables itself on /reloadaliases, onEnable should only run once.

Comment by Tom.Gebbett yeah, that's a fair point. Not sure what i'd use that for that i couldn't do already, but it isn't the same as code in main.ms. Any...

Comment by Dark_Arc This could be an interesting addition, but at the same time it could be problematic when new entities similar to Paintings, and Item Frames are added.