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A native named pipe wrapper for Unity3D

Results 7 unity-named-pipes issues
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This causes specifically with the https://github.com/Lachee/discord-rpc-csharp library for games built with unity to crash on linux as they reach the max number of open file descriptors because of all of...

It looks like pipes do work, but its more because mono never finished async implementation in the pipes. I have a .NET 5 server that runs a Unity instance and...

The plugin included for Unix is a `.so` file but Unity requires a `.bundle` file for Mac OS: ``` For cross platform plug-ins you must include the .bundle (for Mac),...

enhancement
help wanted
good first issue

I have problem using this plugin with unity. After compilation of the game, there are no plugin (NativeNamedPipe.so) in /Contents/Frameworks/MonoEmbedRuntime/osx/ directory. Plugin code in unity in /Assets/Plugins/x86_64 directory. So on...

Is there a Unity package that contains a DLL for 32-bits systems?

If I want to communicate between Unity and a process in another language (e.g. python, C++) how can I do it?

enhancement

For example, using this package as named-pipe writer and other program read the named-pipe.