discord-rpc-csharp
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C# custom implementation for Discord Rich Presence. Not deprecated and still available!
**Describe the bug** Don't know if the ILogger is your work or not but when I copied your code into my own I got three errors from it. Rich Presence...
**Describe the bug** DiscordRpcClient fails to connect in Godot normally without using UnityNamedPipe Log output: ``` INFO: Attempting a new connection INFO: RPC Connection Started TRCE: ============================ TRCE: Assembly: DiscordRPC,...
Calling don't destroy on load after successful connection or killing it after X amount of failed connections. The Discord Manager seems to try to connect to Discord forever, even if...
Someone told me client side RPC updates don't happen after your first RPC Set. Server-side works fine, others can see it. Is there a way to make it update client-side?
User has an internal/private constructor I'm unable to access. Where do I get a `User` object for the current user?
@Lachee I've seen that you've added buttons to the library but it seems that there is no reference to this feature in the unity project. Are you currently working on...
**Describe the bug** Subheaders overlap with variable titles for the DiscordManager.cs script in the Inspector in Unity. **To Reproduce** Steps to reproduce the behavior: 1. Download the UnityPackage from Artifacts...
**Describe the bug** Whenever I start my game with this simple script attached to a Node (I'm using Godot Mono), Rich Presence doesn't show up ``` using Godot; using System;...
What actually is the purpose of `Deinitialize` ? I'm working on a small utility tool that uses this library and i wanted to be able to easily activate/deactivate the rpc...
I downloaded and currently using a fork of Newtonsoft.JSON that has compatibility with Unity's IL2CPP (the original does not have this kind of support). However, I am getting this error...