discord-rpc-csharp
discord-rpc-csharp copied to clipboard
C# custom implementation for Discord Rich Presence. Not deprecated and still available!
My program de-initializes the client if a certain function is started and then initializes it again if it knows that it's uninitialized and it needs it to be active but...
**Describe the bug** After initializing the client and setting the RPC for the first time it works totally fine. Updating the presence doesn't work anymore. Worked perfectly fine before. Looking...
**Describe the bug** Seems to work just fine in the Editor. However, on build, it fails to get past the "[DRP] Discord Rich Presence intialized and connecting..." phase. **To Reproduce**...
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.2 to 13.0.1. Release notes Sourced from Newtonsoft.Json's releases. 13.0.1 New feature - Add JsonSelectSettings with configuration for a regex timeout Change - Remove portable assemblies from...
**Describe the bug** The nuget package is outdated and is running the January 2021 version of the code **Expected behavior** The package should be a more recent version involving the...
**Describe the bug** The OnJoinRequested callback is completely broken, no matter the amount of times I call "invoke", subscribe to the event, or elsewise. In fact, it's subscribed to in...
**Describe the bug** I'm just making a BepInEx plugin that can add rich presence while playing the game. Everything might work right, except this: [[PASTEBIN TO THE LOG FILE](https://controlc.com/e0ce6d53)], I...
I keep getting this issue created: - #183 - #181 - #165 - #124 **Discord will not follow links of _your own_ buttons. Someone else needs to click them.** Any...
Going to [my dependency graph](https://github.com/jojo2357/Music-Discord-Rich-Presence/network/dependencies) shows [this](https://github.com/rachitkataria13/DiscordRichPresence) repository that has no stars, and no releases and no packages. This repo should be referenced instead of that one, and is due...
**Describe the bug** This is happening on the message-listener branch PipeFrame.ReadStream() at times returns false when the byte[] result Length does not equal the stream length. This is Logging an...