Lake

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It will attempt to connect on any of the 10 pipes Discord maybe available on. If you wish to handle this logging, you can do so by writting a custom...

> if you want do like that, you can try this: > > ```cs > var btn1 = new Button(); > > btn1.Label = "Test" > btn1.Url = "Uri" >...

> > > if you want do like that, you can try this: > > > ```cs > > > var btn1 = new Button(); > > > > >...

@Mrgaton, I do not help with introductory programming questions in discord or as issues. I expect users of my libraries and tools to know at least basic C# and programming....

> and i think i found an iuse > ![image](https://user-images.githubusercontent.com/68958481/126293876-b86921e8-96e5-42f6-8707-07da0c83bfcd.png) > In mi discord tag i have the discriminator 0001 > and in console only shows 1 > this is...

Is this still the case, are you unable to recall Initialize after calling Deinitialize. If so, please reopen this issue as that is a bug. The purpose of deinitialize was...

Can you please make sure the client has a logger that is writing to your logs and is in TRACE. Additionally, I see you are using `Unity 5.6.6f2`... This version...

Okay, since you are using Unity, you are required to use the NativeNamedPipe, not the Managed. Please look at the Unity example as a sample.

AutoEvents is part of the constructor: https://github.com/Lachee/discord-rpc-csharp/blob/master/DiscordRPC/DiscordRpcClient.cs#L217 so you will want to do `client = new DiscordRpcClient(discordAppId, autoEvents: false);`

¯\_(ツ)_/¯ Don't forget that you are required to use the NativeNamedPipeClient, not the managed. Like I mentioned before, examples on how it works can be found in the Unity project...