Mikhail Velichko
Mikhail Velichko
@liamwhite, perhaps I can provide additional debugging information?
@liamwhite Yes, the same behavior is reproduced in the Appimage version (1186). Below are the logs taken after the game hangs, running in Appimage version. [zelda_yuzu_appimage.zip](https://github.com/yuzu-emu/yuzu/files/9692315/zelda_yuzu_appimage.zip)
Yes, let's.
@liamwhite I'm sorry, maybe I misunderstood you - didn't you mean try to compile a specific test branch of the project? If so, tell me which one? And while on...
I get the following error when building: ``` n destructor 'constexpr std::vector::~vector() [with _Tp = unsigned char; _Alloc = std::allocator]', inlined from 'void InputCommon::InputFromNfc::OnChange()' at /home/wmw/github/yuzu/src/input_common/input_poller.cpp:738:9: /usr/include/c++/12.2.0/bits/stl_vector.h:730:22: error: 'status.Common::Input::CallbackStatus::camera_status.Common::Input::CameraStatus::data.std::vector::.std::_Vector_base::_M_impl.std::_Vector_base::_Vector_impl::.std::_Vector_base::_Vector_impl_data::_M_start' may...
@liamwhite My system is a standard Arch installation. The compilation using clang did finish without errors. Tested for 3 hours - tried to use loads/saves as often as possible -...
1193 The game still periodically hangs. Please do something - it's impossible to play with this error.
The problem is not a specific location: at the moment I observe the problem in the village of Lurelin and on the island of "Evening", previously in Hateno, Zoro's possessions,...
Did the following: Selected delete all in the context menu of the title. After that, re-installed all the updates and DLC. For several days I played for several hours, visiting...
Similar problem. Are you expecting any progress on a solution?