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[Suggestion] Options to Hide If Too Far

Open LilyKensa opened this issue 5 months ago • 0 comments

I noticed that there's a HideIfViewObstructed option, but I guess that requires some tracing algorithm, so it'd be slow (well there're 3 lines of comments # MIGHT BE RESOURCE INTENSIVE lol)

Can we have an option to just hide when it's too far, with the distance customizable for each player through commands?

LilyKensa avatar Jul 10 '25 14:07 LilyKensa