ItemsAdder ItemsAdder quest items are ItemStacks Itemsadder/Blepfishing
Description of Bug
When using an ItemsAdder item as the display item in a Quests quest file, the icon appears as stone in the GUI instead of the expected custom item.
Expected behavior: The configured ItemsAdder item (e.g., fishing_pack:blazorb_jellyfish) should display as the custom-textured item from ItemsAdder in the quest GUI.
Actual behavior: The item shows up as a default Minecraft STONE, even though the item is fully functional with /iagive.
Steps to Reproduce
display: name: "&aFishing III" type: "itemsadder" item: id: "fishing_pack:blazorb_jellyfish" lore-normal: - "&8Easy Quest" - "&fFish &a10&f fishes."
Environment
Minecraft version: 1.21.4
Server software: Paper
Quests version: latest
ItemsAdder version: 3.6.2
Agreements
- [x] I am running the latest version of Quests
- [x] I am certain this issue is unique and a similar issue is not currently open
- [x] I am using a version of Minecraft which is supported by Quests
Other
The item is valid in ItemsAdder (confirmed via /iagive).
No console errors on reload.
Removing type: itemsadder and using material: works, but loses custom texture.
Possible that the Quests plugin doesn't render custom ItemsAdder icons properly in GUIs.
Where did you find the documentation for this option in displays
https://quests.leonardobishop.com/configuration/defining-items.html#quest-items
display: name: "&aFishing III" type: "itemsadder" item: id: "fishing_pack:pearl"|
quest item
imported item
type: "itemsadder" item: id: "fishing_pack:pearl" display: name: "&fPearl"
Both your configs neither follow the item definition format nor the display one. Correct format for diplay would be:
display:
# ... regular display options
quest-item: "nameOfYourDefinitionFile"
And for item definition would be just:
type: "itemsadder"
item:
id: "fishing_pack:pearl"
and nothing more as id is the only item option available to itemsadder type.