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mesh blueprint element winding transforms

Open cyrush opened this issue 8 years ago • 1 comments

Create a general system for mapping from between different sets of element vertex winding orders.

This may include describing the set of possible permutations for each element and having folks identify which case they are using.

cyrush avatar Aug 07 '17 23:08 cyrush

Pseudo propsal:

    "elements": 
      {
        "shape": "quad",
        "winding": 0
        "connectivity": ...
      }

Where winding is an optional number that provides an index that corresponds to a permutation in a documented permutation ordering

cyrush avatar Dec 22 '17 00:12 cyrush