request: Speed improvements to dev workflow
I'm creating a small GameBoy game as a side-project on macOS.
I use make run to compile and start my game, which launches it in SameBoy using open -a SameBoy obj/GAME.gb
The problem is that when I forget to close the emulation window, restarting this command will only refocus SameBoy.app and not reload the rom. Pressing CMD+R only reloads the rom from memory and not from the filesystem.
To increase the speed of my workflow, is it possible to force reload from filesystem using a command line argument or something? If the file ID of the rom isn't tracked, just being able to close all current emulation windows from the command line would help too. I couldn't find any documentation on this.
Additionally being able to set an argument to skip the GameBoy logo splash screen would speed things up too.
CMD+R should actually reload the ROM file (together with symbols) from the filesystem and not memory. Are you sure about that?
You're right, it does reload from filesystem properly. Automating the reload would still be nice though. :)