SameBoy
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GUI QoL ideas
I really like gamepad controllable GUIs (e.g. PPSSPP) and SameBoy is no exception! I would like to suggest some ideas to refine it:
- Wrap lists around
- Use the B mapped button for returning
- Continue scrolling when directional key is held
- Allow multiple buttons per emulated button
Another cool idea would be the ability to extract the original Super Game Boy border from the SNES cartridge and use that instead of the default SameBoy one.