Jittery grey concentric circles in gas giant atmospheres (Using RSS/RO)
All the planets appear to have a gray haze and jittery grey cloud-like concentric circles in their atmospheres. It's present on all planets but only really noticeable on the gas giants. I'm playing with RSS/RO/RP1 using a correct CKAN express install. My machine is a Macbook pro M1 Max, 32gb RAM, running macOS Monterey 12.6. Scatterer version is 0.0838.
Only in map view?
How do they jitter? Could you post a video?
No it's in map view and flight view. It gets better the closer you are to the body and worse the farther away you are. Please see this video: https://imgur.com/AQO25FK
Did you have a chance to look at this yet?
No I have other priorities
Any change you might be able to take a look at this soon?
Half of this problem being caused by TUFX. because every profile has own config On some celst body's you will see huge shadows, it doesnt matter where sun position. Your camera being locked by TUFX, try some configs, it can help you
Those screenshots are without TUFX installed
Not sure if I'm a bit late to this party, but from my own testing this appears to be caused by running the game in OpenGL... Which affects only the Mac and Linux versions of the game :(
When I switch my KSP version to use the Windows Version through Proton, the game uses DXVK, so the bug isn't present, but my VRAM usage skyrockets, so that's kinda out the window for me. However, the Windows version of the game can still replicate this bug by launching KSP with the -force-opengl launch flag.
I would really love to see this fixed as it's a major performance loss for linux users, and I actually don't think Mac users have another option. I can happily provide any log files that you need to fix this problem, but I don't really know what logs to supply. But since it's usually applicable everywhere, here's my KSP.log file: KSP.log
And heres KSP-AVC.log for my full modlist: KSP-AVC.log
Thanks!
EDIT: I should also note that this problem occurs on both RSSVE and PRVE, so it likely isn't an issue with those visual enhancements
EDIT 2: A long time later, and I've just discovered that this problem happens on DXVK/Windows version of the game as well, however it is only visible from a very long distance away, so it's not as prevalent. Perhaps something to do with the differences between Unified camera mode and Dual camera mode in the shadow settings? Honestly I don't really know, but it is promising that there might be a way to fix this just by tinkering with settings alone