Scatterer
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Atmosphere blocking sun
As per forum post, except I've found it also happens without GPP_Rescale (or TUFX), it was just not happening in the low orbit I first tested with. So it happens in both unscaled and rescaled versions of GPP, just in higher orbits. I'm guessing it could be due to pre-0.8 configs in GPP, but it still seems like weird behavior.
Another example before sunset: https://cdn.discordapp.com/attachments/717083043323445258/971105172921126952/unknown.png sun behind atmo: https://cdn.discordapp.com/attachments/717083043323445258/971105219117191168/unknown.png sun behind planet: https://cdn.discordapp.com/attachments/717083043323445258/971105328894722048/unknown.png
Player log: https://gist.github.com/Rodg88/3ecf12279b897fd43aff7738db0773a3
The GPP configs: https://github.com/Galileo88/Galileos-Planet-Pack/tree/master/GameData/GPP/GPP_Scatterer/Planets/Gael
tested really turning down the thickness and scale, and it still occurs, just for a shorter time as there's less atmo for the sun to be behind.
Screenshots don't work, is this still an issue?
I did just test with GPP with latest scatterer, and this issue is fixed
The old screenshots:
before sunset:
sun behind atmo (craft is completely black):
sun behind planet (craft is lit by ambient light again):
Thank you for the update @Rodg88