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Vulkan-based volume renderer with efficient empty space skipping acceleration

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Hello there, me again! I noticed when I ported this compute shader to Unity that one of the planes in the 3D texture is all black. I fixed it by...

Thanks for sharing your code. I managed to compile it on Windows 8.1 x64 on VS2019 successfully. When I enable sponza along with volume, the sponza rendering flickers like this...