pyroomacoustics
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Extract a formula or a filter to generate the reverb effect of an audio in a room for a realtime application
Hello! I am developing an application and for that I want to give an audio a reverb effect. I want to make it sound like the audio is being played in a large room with multiple sources. I am able to emulate it via pyroomacoustics but I want to extract the mechanics and use it in a real time environment. Is that possible with the pyroomacoustics library?
Hi @abu100 , if you want to have dynamic moving sources in real time, the performance might not be good enough.
If you only want to have a number of pre-recorded room impulse responses, you can get them from room.rir
attribute.