twin-e
twin-e copied to clipboard
In-game (actors, shaders)
The doors (and actors) are transparent (see screenshot).
Original issue reported on code.google.com by [email protected]
on 22 Jul 2013 at 2:35
Attachments:
Version of TwinEngine: svn r285 (running on Windows XP SP3)
Original comment by [email protected]
on 22 Jul 2013 at 2:44
This issue has been identified but its getting difficult to make a fix that
don't screw-up another thing.
The problem is in the drawing sort, where Twinsen's position value is
interpreter as in front of the door instead of behind the door.
I've check the reversed code and everything seams exactly like the original so
its kind difficult to identify where the real issue is.
Original comment by [email protected]
on 29 Dec 2013 at 6:46
just as a reference: https://github.com/scummvm/scummvm/commit/c39ea9499bdc600aba16f81898fc298d0eec72f6 This is the fix in scummvm