L0ck0n

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I think that its now based on precalculated total average (frontal+ventral+lateral=average). It could be based on direction (vessel is exposing side to the radar= only precalculated side RCS is taken...

You don't need to be under the radar to show the "ventral" RCS value to it, you can fly up or down and the top or bottom of the plane...

Something like this? MissileTransform, NodeB and other stuff for BDAc turret? Everything is set up in Unity properly according to this: https://i.imgur.com/MO1cK2d.png And in game there is window with resupply...

@SpannerMonkey @DoctorDavinci @bda Thx, its strange, because some time ago (one or two updates ago) reloadablerail was working without problems in all configurations, with moving turrets, animated turrets (deploy animation)...

Now AI aims at center of mass of vessel, its bad in ground combat and sometimes for ships, because center of mass is located below water, so AI is shooting...