p5.multiplayer
p5.multiplayer copied to clipboard
Multi-device, multiplayer game template using p5.js, node.js, and socket.io.
Bumps [express](https://github.com/expressjs/express) from 4.17.1 to 4.17.3. Release notes Sourced from express's releases. 4.17.3 deps: accepts@~1.3.8 deps: mime-types@~2.1.34 deps: [email protected] deps: [email protected] deps: [email protected] deps: [email protected] deps: [email protected] deps: [email protected] deps:...
Bumps [qs](https://github.com/ljharb/qs) to 6.11.0 and updates ancestor dependency [express](https://github.com/expressjs/express). These dependencies need to be updated together. Updates `qs` from 6.7.0 to 6.11.0 Changelog Sourced from qs's changelog. 6.11.0 [New] [Fix]...
Bumps [engine.io](https://github.com/socketio/engine.io) to 3.6.1 and updates ancestor dependency [socket.io](https://github.com/socketio/socket.io). These dependencies need to be updated together. Updates `engine.io` from 3.3.2 to 3.6.1 Release notes Sourced from engine.io's releases. 3.6.1 :warning:...
This is similiar to the other issue, but I put stuff in my index.js and it's not working, it just says loading.
Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 3.3.0 to 3.3.2. Release notes Sourced from socket.io-parser's releases. 3.3.2 Bug Fixes prevent DoS (OOM) via massive packets (#95) (89197a0) Links Diff: https://github.com/Automattic/socket.io-parser/compare/3.3.1...3.3.2 3.3.1 Links Diff: https://github.com/socketio/socket.io-parser/compare/3.3.0...3.3.1...