cso2-master-server
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Server does not check timeout of player
if client unilaterally disconnect from the server (cut off the network, forced system shutdown, etc.), the server will not check timeout of this player, so if it stay in a room, it will becomes a fake player.
*we are still using the old server, may it has already been fixed on the new server.
It still seems to happen at 0.9.5.
Can you solve the problem by running Send ping every X seconds?