Mineral compression / Ore processing
Add a new page to allow mineral to ore conversion, including:
- ore selection (allow to exclude some ore)
- skill configuration
- implant configuration
- location (station, pos, outpost, citadel)
- tax?
The output must be a list of ore, with the less waste possible. Input can be:
- text field for each minerals
- text area to paste a "need list" such as the following ( https://github.com/evepraisal/evepaste )
Tritanium x143891432
Pyerite x132435
....
Hi, not sure if you want any input but I am build caps and was looking at using this since it seems pretty neat. (Features I'd be missing atm is this and the tukker rig :D) But yeah for this feature, it would be great if the output could be a mixture of ores and mineral.
e.g. if I have needed minerals like this (what I need for Revelation)
| Mineral | Amount |
|---|---|
| Isogen | 1,088,142 |
| Megacyte | 51,329 |
| Mexallon | 6,564,620 |
| Nocxium | 319,228 |
| Pyerite | 17,498,151 |
| Tritanium | 74,699,844 |
| Zydrine | 112,987 |
I would like to be able to select that I only want e.g. to be used as ores.
- Compressed Omber
- Compressed Plagioclase
- Compressed Scordite
- Compressed Veldspar
AND
only
- Mexallon
- Pyerite
- Tritanium
used up.
But in this case if you use Omber there is Isogen getting out of it too, so subtract that from the needed Isogen, but don't try to make all the Isogen be generated from Omber. So the other minerals are spit out as minerals.
This requirement is mostly because, buying other then these ores in some locations is way more expensive then just buying the minerals.
Hope I explained what I mean.
Just an FYI, doing this in the most price-efficient manner is known as the 'Stigler Diet Problem'. https://en.wikipedia.org/wiki/Stigler_diet
Traditionally, its done with food, their nutrients, and the cost of those foods, but it's identical (assuming ore is food, minerals are nutrients, isk/m3 is the cost of the food, and the blueprint requirements is the recommended dietary allowances).