adventure-platform
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SpongeAudience#playSound(Sound) breaks after player death/respawn
The Audience#playSound(Sound)
method from Sponge 7's platform breaks (i.e. stops playing sounds) after the target player dies and respawns. Relogging fixes the issue (due to the creation of a new Audience object).
Likely an issue with fetching the player's position as Audience#playSound(Sound,double,double,double)
works fine.
Version Information
<dependency>
<groupId>net.kyori</groupId>
<artifactId>adventure-platform-spongeapi</artifactId>
<version>4.0.1</version>
</dependency>
SpongeVanilla Minecraft: 1.12.2 SpongeAPI: 7.4.0-5ea6215 Sponge: 1.12.2-7.4.7 SpongeVanilla: 1.12.2-7.4.7 JVM: 1.8.0_312/32-bit (Temurin) OS: Windows 10 (10.0/x86)