Kyle Storck
Kyle Storck
Thanks for the report. I was able to reproduce this error. We're investigating.
Oh, and to explain a little more. Yes, you're right, the reverb is missing from the packaged version of the project. For some reason, the reverb submixes are not being...
Hi @CaptainCheerios. I'm still narrowing down on the fix, but I have a temporary workaround that you could try. 1. Go Into Project Settings...Plugins...ProjectAcoustics 2. Change the Reverb Bus Preset...
Just double checked on my system and the Project Acoustics marketplace plugin worked on a blank project in 5.0.3. One thing I'm curious for you to try is to create...
Can you run your project through the debugger, then enable the plugin and restart. See if you can get more info
Hi @RoflanTsar. We need to try to get more information on your errors. First I want to try running our plugin's Python code in Unreal without loading the plugin. To...
Catching up on this issue after being away. > pip install clr need it? Normally we don't need to explicitly install this. > pythonnet 2.5.2 doesn't support Python3.9, can I...
Dynamic openings should still work for the Project Acoustics Unreal Audio plugin. Do you not see it listed as an addable component?
Correct. You need to notify the acoustics system the state of the doors through blueprints, which allows the acoustic parameters that are returned to be accurate as to whether that...
> Also, when I switch to default from the custom reverb bus preset for Project Acoustics in the project settings, it deletes the settings I have put in. Ya, this...