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Vulkan bindings for Rust.

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Update generated bindings (automatically created by update action).

I use MacBook Pro 2015 while following the tutorial and can't successfully run the code from the Setup/Instance section. > Error: The requested version of Vulkan isn't supported by the...

tobj by default also uses an index array for the texture coordinates aswell, I rewrote the model importer to account for it ```rs for model in &models { for (i,...

tutorial

[Here](https://kylemayes.github.io/vulkanalia/setup/validation_layers.html#using-validation-layers) you provide this code ```rs let info = vk::InstanceCreateInfo::builder() .application_info(&application_info) .enabled_layer_names(&layers) .enabled_extension_names(&extensions) .flags(flags); ``` But the variable `flags` from `.flags(flags);` is undefined

tutorial

- [x] Rework how compatibility extensions (needed for macOS) are integrated into the tutorial - [x] Update fixed functions chapter to make placement of pipeline layout initialization more clear -...

tutorial

The AppData class is just an ever-growing pile of related fields. A great many of those fields should be grouped together in independent pluggable/reusable structs. A great many functions accept...

tutorial

# Context: I was trying to refactor the tutorial code, after following everything up to rendering a texture. I've created a create_renderer function that looks like this: ```rust pub fn...

question

Hi. I'm wandering, why are you using `create_debug_utils_messenger_ext` and `destroy_debug_utils_messenger_ext` methods with `info.push_next(&mut debug_info)`? What the purpose in this case, is it not enough just use `info.push_next(&mut debug_info)`?

Update generated bindings (automatically created by update action).

Update generated bindings (automatically created by update action).