one_second_diary
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IOS Version problems
To build application i had to remove this code from the Podfile
# defined_in_file is set by CocoaPods and is a Pathname to the Podfile.
application_path ||= File.dirname(defined_in_file.realpath) if self.respond_to?(:defined_in_file)
raise 'Could not find application path' unless application_path
# Prepare symlinks folder. We use symlinks to avoid having Podfile.lock
# referring to absolute paths on developers' machines.
symlink_dir = File.expand_path(relative_symlink_dir, application_path)
system('rm', '-rf', symlink_dir) # Avoid the complication of dependencies like FileUtils.
symlink_plugins_dir = File.expand_path('plugins', symlink_dir)
system('mkdir', '-p', symlink_plugins_dir)
plugins_file = File.join(application_path, '..', '.flutter-plugins-dependencies')
plugin_pods = flutter_parse_plugins_file(plugins_file, platform)
plugin_pods.each do |plugin_hash|
plugin_name = plugin_hash['name']
plugin_path = plugin_hash['path']
if (plugin_name && plugin_path)
symlink = File.join(symlink_plugins_dir, plugin_name)
File.symlink(plugin_path, symlink)
if plugin_name == 'flutter_ffmpeg'
pod 'flutter_ffmpeg/min-lts', :path => File.join(relative_symlink_dir, 'plugins', plugin_name, platform)
else
pod plugin_name, :path => File.join(relative_symlink_dir, 'plugins', plugin_name, platform)
end
end
end
end
I was able to run application but cannot create any video because of:
The following LateError was thrown building Builder(dirty):
LateInitializationError: Field '_cameraController@1289366773' has not been initialized.
The relevant error-causing widget was:
Builder
Builder:file:///Users/q/.pub-cache/hosted/pub.dev/native_device_orientation-1.2.1/lib/native_device_orientation.dart:128:20
When the exception was thrown, this was the stack:
#0 _RecordingPageState._cameraController (package:one_second_diary/pages/recording/recording_page.dart)
#1 _RecordingPageState.build.<anonymous closure> (package:one_second_diary/pages/recording/recording
I have newest dart & flutter.
Hi @michalzubkowicz , there is no iOS version (I don't have a Mac). It would be super nice if you're looking to contribute and make it compile on iOS, but there's lots of things more that would need adjusts (storage, permissions, notifications, camera, etc.)