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Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

Results 7 scene-ref-attribute issues
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Latest version that installs is 0.12.1

Can we get component only from specified SerializeField object? For example: ```cs private class AnimatorOnModelFilter : SceneRefFilter { public override bool IncludeSceneRef(Animator animator) { // Get the EnemyController component var...

Title. Despite the readme claiming that you can use filters with any combation you can´t use it on singular data types, severely limiting the control you have over the selection...

Basically for designers, where with the current system you can still select Parent components when using the Child attribute and vice versa. When there are a lot of eligible components...

**Description:** When using `SceneAttribute`, it currently finds references in *all* additively opened scenes. However, I believe it should **only** search for references within the scene where the `ValidatedMonoBehaviour` is located....

Not sure if `InterfaceRef` is supposed to only be used with the automatic referencing (like `[SerializeField, Child]` as an example) but it seems that trying to drag objects into the...

Would there be scope for a PR that would make this library work more cleanly with Odin Inspector? As an example, it seems to not play nice with their solution...