CombatManager
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Feature Request - Include monster descriptive text on the combat screen
Thank you for this program - I love it. One thing thing I would really like is if the monster descriptive text was included on the combat screen.
As an example - if I look up a Derro in the Monsters tab, below the special abilities there is the following text which comes out of the beastiary:
This pale blue humanoid has bulging white eyes, wild hair, fourfingered hands, and a large hooked club.
If I add this monster to the combat and switch to the combat tab - this text does not appear on the card.
I try to have my combats all pre-made so switching over to the monsters tab and searching is a bit cumbersome. Since this text is usually pretty short I would like to see if it's possible to include this text on the card in the combat tab.
Thanks for your efforts and work! Chris
Is something like this what you are requesting?
Holy - that was fast. Yes something exactly like that - I would put the text down below special ablilities on the card though because you wouldn't need to use it all the time. Maybe make that an option - top of the card or bottom of the card.
I posted it on the Discord server to see what everyone and Kyle think of it. This was just a quick mock up to get feedback. Kyle will decide if it gets added or not, I just made the changes to include it.
In case you are interested it was just a line of code. line 166 of the MonsterBlockCreator.cs topParagraph.Inlines.AddRange(CreateItemIfNotNull("Description: ", true, monster.Description_Visual, null, true)); It can be moved anywhere with little modification.
Thanks - I figured it would be something easy - I actually downloaded Visual Studio 2010 to try and do it myself but I couldn't get it to build under Win10 x64 without a bunch of dependency issues i couldnt resolve easily.