Kyle873
Kyle873
XInput and related classes would be good to have for Gamepad support. Camera2DParameters is also not available.
I have an idea on how to do this. You simply wrap the necessary Steam checking functions with some P/Invoke. I've seen this done before so I might be able...
Just leaving a note here to say this might become a moot point when the arenas are re-coded and completely redone.
I'll maybe consider this after the GDCC rewrite, but this is a pretty low priority right now.
As of the conversion to GDCC, they now seem to be working properly. DRLA's starting options are still broken though for some reason.
Loading saves directly would be nice, but is it necessary? If not, do you have a mapping of the save file's structure to begin with? What would be the preference...