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Documentation for the Animancer Unity Plugin.

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Please create a new issue if you have any questions, bug reports, feature suggestions, etc. Feel free to create multiple issues for separate topics so that they can be addressed...

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# Use Case Previewing multiple layer interactions, looping transition previews, removing clutter # Solution Layers ca be created in the preview, but additional ones serve no purpose as clips/states/transitions cannot...

Enhancement

# Use Case I have a case where some Event Names are used in some places while a superset is used elsewhere. I've set this up as: ```cs public static...

Bug
Solved

# Environment - Animancer Version Number: 7.4.2 - Animancer Pro or Lite: Pro - Unity Version: 2023.2 - Platform: windows # Description Calls to `ManualMixerState.Set(int index, AnimancerState child, bool destroyPrevious)`...

Bug
Solved

Since we still don't have support for runtime creation of AnimationClips, I'm wondering if Animancer which works with Playables would be able to create a pseudo-AnimationClip. That is, assume we...

Question
Solved

# Environment - Animancer Version Number: 8.0.0 - Animancer Pro or Lite: Pro - Unity Version: 2023.2.20f1 - Platform: Windows x64 # Description When I use Pack Texture to pack...

Bug
Solved

Can we open source the performance comparison project?

Enhancement

# Use Case ![Image](https://github.com/user-attachments/assets/9b0b51ac-70e0-4508-a5c0-83c2b59dc029) This might seem like a minor detail, but when working with multiple registered events, the lack of spacing between callbacks often leads to mistakes. # Solution...

Enhancement

# Environment - Animancer Version Number: 8.1.0 - Animancer Pro or Lite: Pro - Unity Version: 6000.0.33f1 - Platform: window/dx11 # Description I'm using Animancer to drive directional 2D animations...

Bug
Solved

is it possible that you could support more than 2 Weighted Mask Layers? or can we combine Weighted Mask Layers with a unity mask? Thanks for the new update, it's...

Enhancement