animancer
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Documentation for the Animancer Unity Plugin.
Please create a new issue if you have any questions, bug reports, feature suggestions, etc. Feel free to create multiple issues for separate topics so that they can be addressed...
# Use Case Previewing multiple layer interactions, looping transition previews, removing clutter # Solution Layers ca be created in the preview, but additional ones serve no purpose as clips/states/transitions cannot...
# Use Case I have a case where some Event Names are used in some places while a superset is used elsewhere. I've set this up as: ```cs public static...
# Environment - Animancer Version Number: 7.4.2 - Animancer Pro or Lite: Pro - Unity Version: 2023.2 - Platform: windows # Description Calls to `ManualMixerState.Set(int index, AnimancerState child, bool destroyPrevious)`...
Since we still don't have support for runtime creation of AnimationClips, I'm wondering if Animancer which works with Playables would be able to create a pseudo-AnimationClip. That is, assume we...
# Environment - Animancer Version Number: 8.0.0 - Animancer Pro or Lite: Pro - Unity Version: 2023.2.20f1 - Platform: Windows x64 # Description When I use Pack Texture to pack...
Can we open source the performance comparison project?
# Use Case  This might seem like a minor detail, but when working with multiple registered events, the lack of spacing between callbacks often leads to mistakes. # Solution...
# Environment - Animancer Version Number: 8.1.0 - Animancer Pro or Lite: Pro - Unity Version: 6000.0.33f1 - Platform: window/dx11 # Description I'm using Animancer to drive directional 2D animations...
is it possible that you could support more than 2 Weighted Mask Layers? or can we combine Weighted Mask Layers with a unity mask? Thanks for the new update, it's...