DHTP icon indicating copy to clipboard operation
DHTP copied to clipboard

[gzdoom] Ultimate Doom Skies in Doom 2 and Final Doom (TNT/Plutonia)

Open InklingGirl opened this issue 10 years ago • 8 comments

The title sums up the issue really. I'm using a brand new GZDoom SVN however I forget the exact number, and it should be noted that the issue is still present in the latest stable version, which is 1.8.02.

I unpacked the PK3 and I found there to be skies for Doom 2, and they should be in use. I don't think there any city skyline sky but I think there isn't one. TNT also displays Ultimate Doom's skies in place of its own but they're really stretched for some reason. TNT does have its space sky, and it's not used, so there's not excuse for that. Plutonia had no skies so I don't really care about that.

Doom 2 is priority and I can't wrap my head around why Ultimate Doom's skies are being shown instead of its own.

InklingGirl avatar Nov 23 '14 05:11 InklingGirl

got any screenshots?

KuriKai avatar Dec 04 '14 09:12 KuriKai

I do believe I can provide some.

screenshot_doom_20141206_081026 screenshot_doom_20141206_081015

Latest GZDoom. First “Evilution” map.

krazov avatar Dec 06 '14 07:12 krazov

I've got to say that I think that the project's distribution has been handled very poorly. Almost every damn time I download DHTP, the PK3 ends up being a corrupted download. I'm sure of this because whenever I launch the corrupted PK3 with Doom, the HD textures aren't applied for some reason, so the textures remain the same.

When the downloads are occasionally 'successful' only Ultimate Doom displays its own correct skies. Doom2 and both of the Final Doom IWADs display Ultimate Doom's skies in place of their own. I've finally taken a screenshot to show you guys the damage.

screenshot_doom_20141210_072646

InklingGirl avatar Dec 09 '14 20:12 InklingGirl

I tired this pack and got the same problem. I did find a workaround, I split the pack up into Doom, Doom2, DoomTNT & DoomPLUT packs. and loaded them in the .ini file so they load in the order:

[Doom.Autoload] Path=Doom-Hires.pk3

[Doom1.Autoload]

[Doom2.Autoload] Path=Doom2-Hires.pk3

[TNT.Autoload] Path=Doom2-Hires.pk3 Path=Doom2-tnt-Hires.pk3

[Plutonia.Autoload] Path=Doom2-Hires.pk3 Path=Doom2-plut-Hires.pk3

This way doom1 textures are loaded first for all games, for doom2, doom2 textures will be loaded after doom1 therefore the sky textures should load correctly.

N.B. When splitting the pack I had to create a hires folder with the textures in the pk3 for the textures to load.

I have a theory for the sky to display incorrectly is that in the full texture pack everything is loaded at the same time. The doom1 and doom2 skies have the same name so it will just use the first i.e. doom 1 sky1, sky2, etc. instead of doom2 sky1, etc. This should be the same issue for TNT and Plutonia. 2015-01-30_08-45-30

swc132994 avatar Jan 30 '15 08:01 swc132994

Thanks! These DHTP guys are super lazy.

InklingGirl avatar Feb 16 '15 09:02 InklingGirl

I tired this pack and got the same problem. I did find a workaround, I split the pack up into Doom, Doom2, DoomTNT & DoomPLUT packs. and loaded them in the .ini file so they load in the order:

[Doom.Autoload] Path=Doom-Hires.pk3

[Doom1.Autoload]

[Doom2.Autoload] Path=Doom2-Hires.pk3

[TNT.Autoload] Path=Doom2-Hires.pk3 Path=Doom2-tnt-Hires.pk3

[Plutonia.Autoload] Path=Doom2-Hires.pk3 Path=Doom2-plut-Hires.pk3

This way doom1 textures are loaded first for all games, for doom2, doom2 textures will be loaded after doom1 therefore the sky textures should load correctly.

N.B. When splitting the pack I had to create a hires folder with the textures in the pk3 for the textures to load.

I have a theory for the sky to display incorrectly is that in the full texture pack everything is loaded at the same time. The doom1 and doom2 skies have the same name so it will just use the first i.e. doom 1 sky1, sky2, etc. instead of doom2 sky1, etc. This should be the same issue for TNT and Plutonia. 2015-01-30_08-45-30

By any chance do you have this in some repo?

kondors1995 avatar May 19 '23 11:05 kondors1995

By any chance do you have this in some repo?

This pack hasn't been updated is a while. I found this on ModDB. It includes this pack and an Alt version to choose from: https://www.moddb.com/mods/doom-hd1

swc132994 avatar May 19 '23 11:05 swc132994

I think this was the first issue I ever raised on GitHub! I was a bit impatient & rude, so apologies to @KuriKai. In any case, I've since become more vanilla w/ my tastes & now prefer to just use the original low-res (unfiltered) textures, but I remember using @swc132994's old suggestion to make my own pack as well as even editing some of the textures & fixing some other issues all those years ago, but neither uploaded nor would be able to easily find it.

This pack hasn't been updated is a while. I found this on ModDB. It includes this pack and an Alt version to choose from: https://www.moddb.com/mods/doom-hd1

Thanks for the update. Also, is this issue still reproducible on this repo's branch of DHTP? I'll close it if it's not, or leave it open for posterity if it is.

InklingGirl avatar May 19 '23 16:05 InklingGirl