Serilog.Sinks.Unity3D
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Serilog Sink for Unity 3D Debug log
Based on the discussion in #9, here's support for using `UnityEngine.Object`s with `BeginScope()` and using the latest pushed scope as context when sending following log entries to Unity's console window....
Possibly as another package
Howdy, I know this package gets published to openupm but I'm looking to consume this package by pulling from NuGet, any way this could get published there?
When writing to other sinks, the following error occurs when attempting to use a `.ForContext(this)` call on a Monobehaviour: ``` Event with message template Second could not be formatted as...