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A glTF exporter for Blender

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This flag could be used to mark node as "intangible" allowing another objects to pass through. Those objects could trigger events when they intersect with another objects.

[KHR_lights_punctual](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual) replaces KHR_lights and is marked as complete. We should support this new version of the extension. We'll likely want to keep support for the old KHR_lights extension for a...

The KHR_materials_unlit extension has been completed. We need to review the [spec](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md) and make sure our implementation is still correct. Then we can remove the draft status from the extension.

enhancement

With the [official Khronos importer and exporter](https://github.com/KhronosGroup/glTF-Blender-IO) being included in Blender 2.8, there does not appear to be much reason to continue development of this exporter. This GitHub repository will...

In Blender, I set cubes parents to bones as hitboxes/hurtboxes. After export to gltf, I found that their position were different from in Blender. Here is the cause https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/249. GLTF...

Running the exporter on the following file: https://github.com/godotengine/tps-demo/blob/master/level/geometry/demolevel.blend With the default option: Y up, Z Forward Will produce wrong nested transforms for meshes that are inside of a parent with...

Hey, I'm exporting a simple model but the face appears deformed and I'm not sure why as it appears fine in Blender How it appears: ![image](https://user-images.githubusercontent.com/913117/45319833-387cba00-b541-11e8-94bf-0e0162311517.png) How it should be:...

The [glTF ecosystem matrix](https://github.com/KhronosGroup/glTF/issues/1271) has added three new columns: * `Buffer View and Accessor Reuse`: The exporter reuses buffer views and accessors whenever possible. Ex. Vertex attributes are packed into...

With support and interest in glTF 1.0 dropping in the community, we have decided to deprecate support for it in version 1.2.0 of blendergltf. We will continue to fix small...

discussion

When setting a bone as the parent of an object, the object exports with the wrong rotation. I have created a simple test case to demonstrate the issue. In Blender,...

bug