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A markup language for writing contract bridge system notes.

  • BML - Bridge Bidding Markup Language

    The purpose of the /Bridge Bidding Markup Language/ (BML) is to offer an easy way of documenting contract bridge bidding systems. The file(s) created are supposed to be easy to read for both human and machines. A BML-file is created using an ordinary text editor (like /Notepad/).

    Programs have been written in order to export BML-files to the following formats:

    • HTML :: Outputs a .htm-file which can be used on the web. The CSS in bml.css must be used. Use bml2html.py

    • LaTeX :: Outputs a .tex-file which can be converted to a pdf, using LaTeX. The file bml.tex must be included in the folder where the resulting .tex-files are created. Use bml2latex.py

    • Full Discloure :: On the popular bridge website [[http://www.bridgebase.com][Bridge Base Online]] (BBO) the players are able to submit their own systems, in order to have their bids alerted automatically when bidding. bml2bss.py outputs a .bss-file, which can be put on BBO using the BBO desktop Windows client.

    Checkout example.txt for an example of how BML looks. Also be sure to check out example.htm, example.tex (and example.pdf) and example.bss to see how BML converts to different formats.

  • Using the BML converters

    You need Python v.3 or higher in order to use the BML converters. Get it from http://www.python.org.

    You can run the programs and type the name of the BML-file which you want to convert. Another options is to use the command line, for instance:

    ~python bml2bss.py mysystem.txt~

  • Syntax

    The goal of BML's syntax is to be readable and easy to write. It is heavily inspired by [[http://orgmode.org/][org-mode]]; a plugin included in the powerful text editor [[http://www.gnu.org/software/emacs/][Emacs]]. If using org-mode in Emacs, there's some nifty features which might make it easier to work with BML.

    Perhaps the best way to get an introduction to BML is to read example.txt, as it show of a lot of the features of BML.

    A BML file can contain a number of elements: bidding tables, text paragraphs, section names, lists and metadata. All elements must be separated by a blank line.

** Bidding tables

The most powerful part of BML is the ability to write bidding tables easily. Let's take a look at this basic precision structure:

#+BEGIN_SRC 1C Any hand with 16+ hcp 1D Artificial. 0--7 hcp 1H Any hand with 20+ hcp 1HS 5+ suit, forcing to game (8+ hcp) 1N Natural game force, 8+ hcp 2m 5+ suit, forcing to game (8+ hcp) 2M 6+ suit, 5--7 hcp 1D Nebulous with 2+!d, 11--15 hcp 1HS 5+ suit, 11--15 hcp 1N 14--16 hcp 2C 6+!c or 5!c and 4!h/!s, 11--15 hcp 2D 4414. 4405, 4305 or 3405, 11--15 hcp 2HS Weak 2N Weak with 5-5 minors #+END_SRC

Pretty simple, right? A row is written according to the format . Each bid may have sub-bids, by increasing the indentation (number of spaces). The text !c, !d, !h and !s will be converted to suit symbols when exported (and so will the bid names in the bid table).

When writing bidding tables you may sometimes want to have a description with linebreaks. This can be done in BML by indenting the description lines at the same level. Here's an example:

#+BEGIN_SRC 1C Polish club, one of three: a) 12--14 NT b) 15+ hcp and 5+!c c) 18+ hcp any distribution #+END_SRC

Because of the description linebreak feature it isn't possible to start a sub-bid at the same indentation level as the previous bid's description.

You may add equal signs when separating bids and descriptions, instead of only whitespaces, if you prefer that notation. This can make the bidtable easier to read:

#+BEGIN_SRC 1m = 3+ minor 1M = 5+ major 1N = 15--17 May have 5M, 6m or 5-4 minors 2C = Strong and forcing 2X = Weak 2N = 20--21 #+END_SRC

As bids you could type for instance 1C, to show the bid of 1 club. D(iamond), H(eart), S(spade) and N(o trump) work too. You could also use to suits, like 3CD to define both 3C and 3D at the same time. There's also some other special cases:

  • m :: Defines both C and D
  • M :: Defines both H and S
  • X :: Defines C, D, H and S
  • red :: Defines D and H
  • step[s] :: Defines the bid steps above the parent bid (the previous bid made). In response to 1C, 1step would be 1D, 2steps would be 1H etc.

It is worth noticing that whitespaces before the first bid in the bidding table is ignored. Other indentation whitespaces are part of the syntax.

You probably won't want to add your entire system to a single bidding table. The first bid in a bidding table is the start of a sequence, if the characters - and/or ; are included in the bid. Here's an example of adding the answers to Stayman to an already exisiting sequence.

#+BEGIN_SRC 1N-2C; 2D No 4 card major 2H 5+!h, 4!s, invitational 2S 5+!s, invitational 3HS Smolen (5+ cards in other major) 2HS 4+ suit 2N 4-4 majors, minimum 3C 4-4 majors, maximum #+END_SRC

If a bid has already been defined, it will not be overwritten; the first definition stands. Normal bids (like 2C) are evaluated before special bids (like 2X), hence this would work:

#+BEGIN_SRC
2C Strong, forcing
  2D Waiting
2X Weak
  2N Ogust
#+END_SRC

*** Competetive auctions

In order to describe competetive auctions, use parantheses around
the opponents' bids. All bids, even passes, needs to be described
in an competetive auction. P stands for Pass, D is for Double and
R is for Redouble. Here's an example of a defense to 1NT:

#+BEGIN_SRC
(1NT)---
D   Strength, ca 15+
2C  At least 5-4 majors
  (D)
    P  5+!c, suggestion to play
    R  Asking for better/longer major
    2D 5+!d, suggestion to play
  (P)
    2D Asking for better/longer major
2D  A weak major or a strong minor
2HS Constructive
2N  5-5 minors
3X  Preemptive
#+END_SRC

Note that the above only defines competing directly over 1NT,
balancing over 1NT would be written as ~(1NT)-P-(P)---~ instead
of ~(1NT)---~.

*** Hiding from export

If you add #HIDE at the beginning of a row somewhere in the
bidding table, the bidding table will only be exported to Full
Disclosure; not HTML nor LaTeX.

*** Copy/Cut/Paste

You could copy/cut sections of bidding tables. This is done by
writing #COPY <name> or #CUT <name>. The <name> is later used
when pasting the copy. The difference between #COPY and #CUT is
that #COPY will preserve the copied rows, while #CUT will remove
them (and hence they will not be parsed until
pasted). Use #ENDCOPY or #ENDCUT to specify where the
copying/cutting ends.

To paste a copied/cut section, use #PASTE <name>. #PASTE takes
indentation into consideration, so for instance a #CUT may be
done at the top level of the document and later pasted deep into
a bidding table. You can also replace text in the copy when
pasting, a somewhat complex but powerful tool. This is done by
typing #PASTE <name> <target>=<replacement>. A paste may have
several targets and replacements. Let's look at an example:

#+BEGIN_SRC
#CUT transfer
2\R Transfer
  2\M Transfer accept
  3\M Super accept
#ENDCUT

1N---
2C Stayman
#PASTE transfer \R=D \M=H
#PASTE transfer \R=H \M=S
#+END_SRC

*** Seat and vulnerability dependency

By default it doesn't matter which seat you're in, or which
vulnerability it is, when you bid. Full Disclosure, however,
allows for different meanings of sequences depending on these
factors.

To change the vulnerability (for the forthcoming bidding tables)
type #VUL <we><them>. Both <we> and <them> can be Y, N or 0: Yes,
No or Doesn't matter. #VUL Y0 would mean that where vulnerable,
but it doesn't matter if the opponents are.

Seat is changed in a similar way: #SEAT <seat>, where <seat> can
be 0 (doesn't matter), 1, 2, 3, 4, 12 (first or second) or 34
(third or fourth).

** Headers and paragraphs

In order to write text, just write normal text and separate the paragraphs by blank lines. Any whitespace in the beginning of a row will be ignored.

In order to separate the document into sections, asterisks are used. One for the first level, two for the second level etc.

The character combinations !c, !d, !h and !s will be converted into suit symbols when exported, just as in the case of bidding tables.

#+BEGIN_SRC

  • The 1!c opening

    Opening 1!c shows at least 16+ hcp, and is forcing. The continuation is fairly natural.

    Some hands might be upgraded to 1!c due to distribution, but wildly distributional hands might also be downgraded to avoid problems if the opponents preempt.

** The 1!d negative

  Responding 1!d shows a hand which doesn't have enough values to
  establish a game force.

#+END_SRC

In the examples above whitespace are used in the beginning of the paragraph lines, in order to make the text easier to read, but doing this is optional.

** Metadata Metadata are written like ~#+METADATA:data~, where ~METADATA~ is the type of the data and ~data~ is the actual content. The available type of metadata is:

  • TITLE :: The system's title, and also the title of the document
  • DESCRIPTION :: A short description of the system
  • AUTHOR :: The author of the document

#+BEGIN_SRC #+TITLE: Precision club #+AUTHOR: John Smith #+DESCRIPTION: Strong club system. Nebulous diamond and 5 card majors #+END_SRC

The metadata can be set anywhere in the BML file. If the metadata has already been set, it will not be overwritten.

** Deal diagrams It is possible to create deal diagrams with BML. Right now these can only be exported to LaTeX. Here's an example of a deal diagram:

#+begin_src N None 35 4SXS hK N Kxx T9 xxx Q987x E Jx AJxxx AJx KTx S A987xx - Q9xx Axx W QT KQxxxx KTx Jx #+end_src

The first row is the header row. The header row adds additional information about the deal, and may be excluded if you only want to show the cards. The header row can include the following information:

  • Dealer :: The dealer of this deal. You simply write the first letter of the player: ~N E S W~
  • Vulnerability :: Who is vulnerable on this deal? You write ~NS~ (north/south), ~EW~ (east/west), ~None~ or ~All~
  • Board number :: If you write a digit, this will be interpreted as the board number. 35 in the example above.
  • Final contract :: To specify the final contract of the deal, you simply write the contract (capital letters) and the player which played the contract. In the example above this is ~4SXS~ (four spades doubled, played by south). If the board is passed out, write ~P~.
  • Lead :: The deal is written with a lower-case suit (~s h d c~), followed by the card (a number or ~A K Q J T~).

Any of the above parameters may be excluded from the header row if you do not want to include all the info. They may also be entered in any order. They may be followed by a comma, to make it more readable. The board number may have a # in front of it. You may have any other words in the header row as well, to increase readability.

After the (optional) header row, the hands are specified. Each hand is written on its own row, starting with the player holding the hand (~N E S W~), optionally followed by a colon. Any hand may be excluded if you'd like a diagram not showing all hands. A hand may have any number of cards but all four suits must be specified, separated by space, in the order spades, hearts, diamonds clubs. A dash ~-~ is used to notate a void. A card is notated by a number, ~A K Q J T~ or ~x~.

Here's an example of how the above example diagram may be more readable:

#+begin_src #35, Dealer N, None vul, played 4SXS with hK lead N: Kxx T9 xxx Q987x E: Jx AJxxx AJx KTx S: A987xx - Q9xx Axx W: QT KQxxxx KTx Jx #+end_src

** Lists

There are two types of lists available in BML; ordered lists and unordered lists. The syntax is easy:

#+BEGIN_SRC

  • The first item in an unordered list
  • The second item
  • Etc..
  1. The first item in an ordered list
  2. The second item
  3. Etc.. #+END_SRC

At the moment it is not possible to have different levels in a BML list.

** Comments

If you want to write text which shouldn't be shown in the export, use ~//comment here~.

** Including other files

It is possible to split your system notes into different files. To include another file in a document, use #INCLUDE . The filename may be a relative path. Let's say you have made a BML file for a multi opening, and placed it into a subfolder called "modules". You could now write #INCLUDE modules/multi.txt where you want the file to be inserted. ** Font styles By surrounding words/sentences with / * or = you can make them italic, bold or monospace.

#+BEGIN_SRC /Here's/ an =example= (italic, bold, monospace) #+END_SRC