ToKu
ToKu
Oh, this is nice. At least it looks better that way, the shaking of the waepon is most noteable. What I wonder is that a player's bounding box also shakes...
@Chomenor Yeah thats true, hence at least suppressing weapon shaking would be nice. Is it okay to use your 'proof of concept' code snippet for my own game module for...
Oh, I'm getting old, I remember that this way the lightning of the wepon model is broken. I remember that rendering the weapon in its own scene, destroys the lightning...
@maximus105 Hi! It really deserves a lot of credit for how accurate and dedicated you are to finding bugs. It is very helpful to get feedback for such a great...
Okay, currently I'm working on an OpenAL overhaul (for idtech3), so probably I can help with 8 (if help is wanted). What OpenAL version is used? It really makes me...
Oh, sorry, I think I was not clear enough. I mean which version is used by RealRTCW? You can check this by bringing down the console after you start up...