ToKu

Results 26 comments of ToKu

Sounds plausible, probably the right time for you to get in contact with this Garux guy you mentioned.

Probably it is worth noting that mapoverbrightbits > 0 still destroys the color range. So map overbrightbits should always be 0 in my opinion. Anyways, thats the point with overbrighting,...

Iirc Q3: mapoverbrightbits 2; overbrightbits 1 Rtcw and WET changed their default values, as said, also when compiling stock maps. In Spearmint this was leading to a few problems (Spearmint...

Probably interesting (for developers): https://github.com/zturtleman/spearmint/wiki/Research:refEntity_t-Lighting-Control a good 'overall view' about various Q3 engines concerning refEntity_t (overbrightbits/models), because models are a seperate 'issue'. They aren't directly linked, so for example if...

Before wasting resorces with incorrect shaders, I suggest just to edit your external lms (use your paint program). This is also a hack, but since you reverted back to default...

Heh! I thought this is just pure collision inprecision (engine side). What values could be QVM connected in this regard? Sorry, that I ask but I think I don't understand...

@ensiform the map bounds are -131072/+131072 as it seems (at least when I have a look at the map file). @ec- I don't understand a single word of what you're...

That's really unfortunate. Thanks anyways.

We can reopen this ticket if you want, assuming you can contribute fixes for this issue. As far as I'm concerned I'm too low skilled, and I trust ec. If...

Okay, multiple experts show interest, so I reopened the ticket. @Chomenor you are using baseq3a for your tests, right? Just asking because we are in cgame now. Though, I assume...