Wilhelm Friedemann
Wilhelm Friedemann
destroy walls on trigger. side effects: * new meshes for every neighbor * reveal new area extra: * explode into boulders
only work with references... otherwise its da horror to handle multiple methodcalls with one storageaccess
* [ ] for hovering
much has happened and much can be done better, since we know the framework now
[pausable systems](https://github.com/amethyst/amethyst/issues/1147) [dispatcher stuff](https://www.amethyst.rs/doc/master/doc/src/amethyst_test/state/custom_dispatcher_state.rs.html#11-18)
* include collsion and avoid them * update pathfinding on change. currently, if the area a rr wants to go to is still beeing revealed, the rr will never go,...