Robert Adam

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> Exclusively an issue with Windows. Talking UI is currently a placeholder but does not pose a long term solution. The talking UI is unfriendly to people using full screen...

That definitely sounds reasonable. And you are correct that this probably won't work by adapting the current implementation but it might be worth to keep in mind when starting to...

Are you using the same audio Backend for input and output? Foes the same issue occur if you are having a normal conversation or is this an issue exclusive to...

Using a separate device in the same room is definitely expected. There is absolutely no way to distinguish this from proper audio input. The way echo cancellation works is by...

Please re-read my previous post. Especially this part: > There is absolutely no way to distinguish this from proper audio input. In short: There is no way on earth that...

Update on this: We found that the issue should be fixed in Qt 5.15.4, but apparently this release is only available to folks subscribing to the extended support releases. For...

(Which is available from https://dev.azure.com/Mumble-VoIP/Mumble/_build/results?buildId=6054&view=artifacts&pathAsName=false&type=publishedArtifacts)

In that case, this doesn't seem to be the Qt bug after all :thinking: :eyes:

@Cyruz143 do you have any peripherals other than keyboard and mouse connected to your computer? If so, could you try unplugging them and then check whether the issue persists? See...

Lol xD > Something fixed in between current stable and 1.4.230 perhaps? Not intentionally, but we take what we get ^^