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Custom Dance from Builder not Animating Mesh Blendshapes

Open xzenocrimzie opened this issue 1 year ago • 1 comments

Package V. 4.0.0 A5 Unity 2022.3.22f1

Adding a custom dance using the builder does not animate the blendshapes on the mesh. The animation has the proper blendshapes and when the character is forced to animate through either the controller or using the animation preview with the mesh it animates the blendshapes correctly. However, both in VRC and using GestureManager, when the animation is played through the CuteDancer package the character's bones animate perfectly fine, but it doesn't animate the mesh blendshapes.

xzenocrimzie avatar Aug 27 '24 17:08 xzenocrimzie

CuteDancer is using Action animator for the animation, but blend shape animations must be played by FX controller. Temporary you can try to copy CuteDancer layer from Action to FX controller using another tool or just by creating the new layer in FX controller manually and copy-pasting the states.

Krysiek avatar Sep 10 '24 20:09 Krysiek