Kristoffer Emanuelsson
Kristoffer Emanuelsson
I started checking this, and wonder what an expected outcome should be, It's easy to let the code include the morphed cards instead of the original one, but that has...
Now this view is visible if you edit a card. Not maybe that quick to use, but if you are ever in doubt there it is :)
The original problem is fixed now. You can still create invalid states which will break the replay, that now a valid state should work. I think we can close this...
I'm thinking how this should be done in a nice way. The server only updates the idle timer if an action or a shared replay action is sent to the...
Timo, has still happened in the near present, or is this solved?
Is this bug still occuring?
Is this still an issue, or have this been solved?
Acctually this breaks because of this line: `card.layout.rotation(card.layout.parent.rotation() * -1);` When we rotate the cards, they leave the mouse event area, and stop firing events from the rotation. We could...
Ok did some more research. The problem is when we have the mouse event listeners on the card, and then rotate the card.layout. If we only rotate the card, then...
Maybe the "write stats to database" failed for some reason. @vEnhance maybe the is a script to recalculate the stats?