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UV issues in Blender 3.5
Attempting to import certain models such as 10dg_dragon_house01.wmo [4198091] causes the UV mapping to be imported incorrectly with a large amount of zero-aligned points when using our add-on.

This issue does not occur when using the new built-in OBJ importer that ships with Blender.

In addition, the model renders perfectly fine within our model viewer.

Further investigation shows that this issue does not occur in Blender 3.3 with the latest version of the add-on, indicating that it appears to be an issue with the bumped Python version in 3.5 or something similar